Inventor
Gabor Liktor
Inventor
San Francisco, CA, US
Overview
Patents· 28 as inventor
Public. Assignee & technology derived from the patent record. Each patent links to its LexDana page.
G06Tprimary
G06TImage data processing or generation, in general60%
G06FElectric digital data processing24%
G09GArrangements or circuits for control of indicating devices using static means to present variable information9%
H04NPictorial communication, e.g. television4%
A63FCard, board, or roulette games2%
PatentTitleYear
11,004,252Real time ray tracing (RTRT)-based adaptive multi-frequency shading (AMFS)202110,977,853Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system202110,957,096Topology shader technology202110,957,050Decoupled multi-layer render frequency202110,957,095Programmable ray tracing with hardware acceleration on a graphics processor202110,930,051Apparatus and method for general ray tracing queries202110,909,741Speculative execution of hit and intersection shaders on programmable ray tracing architectures202110,861,216Ray tracing apparatus and method for memory access and register operations202010,832,371Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array202010,762,686Apparatus and method for a hierarchical beam tracer202010,740,953Early termination in bottom-up acceleration data structure refit202010,719,902Thread serialization, distributed parallel programming, and runtime extensions of parallel computing platform202010,699,475Multi-pass apparatus and method for early termination of graphics shading202010,672,175Order independent asynchronous compute and streaming for graphics202010,649,956Engine to enable high speed context switching via on-die storage202010,643,374Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer202010,614,611Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware202010,580,197Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system202010,497,173Apparatus and method for hierarchical adaptive tessellation201910,489,915Decouple multi-layer render fequency201910,452,552Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading201910,373,365Topology shader technology201910,290,141Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices201910,262,455Merging fragments for coarse pixel shading using a weighted average of the attributes of triangles201910,242,493Method and apparatus for filtered coarse pixel shading201910,204,441Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system20199,922,396'Reduction of BVH-node bandwidth with incremental traversal'20189,767,602'Techniques for reduced pixel shading'2017Career & activity timeline
Assembled from patent assignee/location history and declaration credentials.
2017–2021Patents assigned to INTEL CORP (28)· patent assignee history
2017–2019Based in Karlsruhe, DE· patent location history
2018–2021Based in San Francisco, CA, US· patent location history
2019–2020Patents assigned to LIKTOR GABOR (2)· patent assignee history
2019Patents assigned to AMSTUTZ JEFFERSON D (1)· patent assignee history
2020Patents assigned to APPU ABHISHEK R (1)· patent assignee history
2020Patents assigned to BAR ON TOMER (1)· patent assignee history
Inventor activity
Assignee and location history derived from the patent record.
Assignees
| Assignee | Patents | Span |
|---|---|---|
| INTEL CORP | 28 | 2017–2021 |
| LIKTOR GABORself | 2 | 2019–2020 |
| AMSTUTZ JEFFERSON D | 1 | 2019 |
| APPU ABHISHEK R | 1 | 2020 |
| BAR ON TOMER | 1 | 2020 |
Locations
| Location | Patents | Span |
|---|---|---|
| San Francisco, California, US | 26 | 2018–2021 |
| Karlsruhe, DE | 2 | 2017–2019 |