Inventor

Yury Uralsky

Inventor
Santa Clara, CA, US

Overview

42→
Patents
2011–2021
Patent span
Physics
Primary field (CPC G)

Patents· 42 as inventor

Public. Assignee & technology derived from the patent record. Each patent links to its LexDana page.

G06Tprimary
G06TImage data processing or generation, in general69%
G06FElectric digital data processing14%
G09GArrangements or circuits for control of indicating devices using static means to present variable information12%
H04LTransmission of digital information, e.g. telegraphic communication3%
H04NPictorial communication, e.g. television2%
PatentTitleYear
10,957,078Enhanced anti-aliasing by varying sample patterns spatially and/or temporally202110,909,739Techniques for representing and processing geometry within an expanded graphics processing pipeline202110,878,611Techniques for pre-processing index buffers for a graphics processing pipeline202010,861,230System-generated stable barycentric coordinates and direct plane equation access202010,795,691System, method, and computer program product for simultaneously determining settings for a plurality of parameter variations202010,699,427Method and apparatus for obtaining sampled positions of texturing operations202010,600,229Techniques for representing and processing geometry within a graphics processing pipeline202010,559,122System and method for computing reduced-resolution indirect illumination using interpolated directional incoming radiance202010,509,658System, method, and computer program product for simultaneously determining settings for a plurality of parameter variations201910,503,457Method and apparatus for rendering perspective-correct images for a tilted multi-display environment201910,503,456Method and apparatus for rendering perspective-correct images for a tilted multi-display environment201910,453,168Techniques for maintaining atomicity and ordering for pixel shader operations201910,430,989Multi-pass rendering in a screen space pipeline201910,424,074Method and apparatus for obtaining sampled positions of texturing operations201910,147,203Enhanced anti-aliasing by varying sample patterns spatially and/or temporally201810,147,222Multi-pass rendering in a screen space pipeline201810,096,086Enhanced anti-aliasing by varying sample patterns spatially and/or temporally201810,078,911System, method, and computer program product for executing processes involving at least one primitive in a graphics processor, utilizing a data structure201810,055,806Techniques for maintaining atomicity and ordering for pixel shader operations201810,032,245Techniques for maintaining atomicity and ordering for pixel shader operations201810,019,776Techniques for maintaining atomicity and ordering for pixel shader operations20189,953,455Handling post-Z coverage data in raster operations20189,830,741Setting downstream render state in an upstream shader20179,761,037'Graphics processing subsystem and method for updating voxel representation of a scene'20179,754,407'System, method, and computer program product for shading using a dynamic object-space grid'20179,754,561'Managing memory regions to support sparse mappings'20179,747,718'System, method, and computer program product for performing object-space shading'20179,633,469'Conservative rasterization of primitives using an error term'20179,396,515'Rendering using multiple render target sample masks'20169,390,540'Deferred shading graphics processing unit, geometry data structure and method of performing anti-aliasing in deferred shading'20169,390,543'Graphics processing subsystem and method for computing a three-dimensional clipmap'20169,367,946'Computing system and method for representing volumetric data for a scene'20169,355,483'Variable fragment shading with surface recasting'20169,355,430'Techniques for interleaving surfaces'20169,305,388'Bit-count texture format'20169,286,659'Multi-sample surface processing using sample subsets'20169,269,179'System, method, and computer program product for generating primitive specific attributes'20169,262,797'Multi-sample surface processing using one sample'20169,177,413'Unique primitive identifier generation'20159,165,399'System, method, and computer program product for inputting modified coverage data into a pixel shader'20157,965,291'Isosurface extraction utilizing a graphics processing unit'20117,924,290'Method and system for processing texture samples with programmable offset positions'2011

Career & activity timeline

Assembled from patent assignee/location history and declaration credentials.

2011–2021Patents assigned to NVIDIA CORP (42)· patent assignee history
2011–2017Based in Moscow, RU· patent location history
2015–2021Based in Santa Clara, CA, US· patent location history
2018–2021Based in San Jose, CA, US· patent location history
2019Patents assigned to LEBAREDIAN REV (1)· patent assignee history
2019Patents assigned to SPITZER JOHN F (1)· patent assignee history
2019Patents assigned to URALSKY YURY (1)· patent assignee history
2020Based in Los Gatos, CA, US· patent location history

Inventor activity

Assignee and location history derived from the patent record.

Assignees
AssigneePatentsSpan
NVIDIA CORP422011–2021
LEBAREDIAN REV12019
SPITZER JOHN F12019
URALSKY YURYself12019
Locations
LocationPatentsSpan
Santa Clara, California, US292015–2021
San Jose, California, US72018–2021
Moscow, RU52011–2017
Los Gatos, California, US12020