Inventor
Relja Markovic
Inventor
Seattle, WA, US
Overview
Patents· 65 as inventor
Public. Assignee & technology derived from the patent record. Each patent links to its LexDana page.
G06Fprimary
G06FElectric digital data processing29%
A63FCard, board, or roulette games20%
G06TImage data processing or generation, in general18%
G06VImage or video recognition or understanding9%
H04NPictorial communication, e.g. television5%
G02BOptical elements, systems or apparatus4%
G06KGraphical data reading4%
G06QInformation and communication technology [ict] specially adapted for administrative, commercial, financial, managerial or supervisory purposes4%
G09GArrangements or circuits for control of indicating devices using static means to present variable information2%
A63BApparatus for physical training, gymnastics, swimming, climbing, or fencing1%
PatentTitleYear
10,691,216Combining gestures beyond skeletal202010,460,445Object digitization201910,223,832Providing location occupancy analysis via a mixed reality device20199,953,426Object digitization20189,910,509'Method to control perspective for a camera-controlled computer'20189,848,106Intelligent gameplay photo capture20179,821,224'Driving simulator control with virtual skeleton'20179,824,480'Chaining animations'20179,761,057'Indicating out-of-view augmented reality images'20179,524,024'Method to control perspective for a camera-controlled computer'20169,519,828'Isolate extraneous motions'20169,501,873'Indicating out-of-view augmented reality images'20169,498,718'Altering a view perspective within a display environment'20169,489,053'Skeletal control of three-dimensional virtual world'20169,478,057'Chaining animations'20169,400,559'Gesture shortcuts'20169,383,823'Combining gestures beyond skeletal'20169,377,857'Show body position'20169,369,543'Communication between avatars in different games'20169,336,625'Object refinement using many data sets'20169,298,263'Show body position'20169,292,083'Interacting with user interface via avatar'20169,288,468'Viewing windows for video streams'20169,280,203'Gesture recognizer system architecture'20169,256,282'Virtual object manipulation'20169,208,571'Object digitization'20159,195,305'Recognizing user intent in motion capture system'20159,153,195'Providing contextual personal information by a mixed reality device'20159,129,430'Indicating out-of-view augmented reality images'20159,098,873'Motion-based interactive shopping environment'20159,069,381'Interacting with a computer based application'20159,063,566'Shared collaboration using display device'20159,025,832'Automated sensor driven friending'20159,005,029'Physical characteristics based user identification for matchmaking'20159,008,355'Automatic depth camera aiming'20158,994,718'Skeletal control of three-dimensional virtual world'20158,988,437'Chaining animations'20158,954,947'Fast variable validation for state management of a graphics pipeline'20158,942,428'Isolate extraneous motions'20158,933,884'Tracking groups of users in motion capture system'20158,885,878'Interactive secret sharing'20148,884,968'Modeling an object from image data'20148,869,072'Gesture recognizer system architecture'20148,856,691'Gesture tool'20148,814,693'Avatars of friends as non-player-characters'20148,782,567'Gesture recognizer system architecture'20148,749,557'Interacting with user interface via avatar'20148,696,461'Automated sensor driven match-making'20148,578,302'Predictive determination'20138,487,938'Standard Gestures'20138,465,108'Directed performance in motion capture system'20138,451,278'Determine intended motions'20138,448,094'Mapping a natural input device to a legacy system'20138,385,596'First person shooter control with virtual skeleton'20138,334,842'Recognizing user intent in motion capture system'20128,317,623'Physical characteristics based user identification for matchmaking'20128,319,784'Fast reconfiguration of graphics pipeline state'20128,284,157'Directed performance in motion capture system'20128,253,746'Determine intended motions'20128,145,594'Localized gesture aggregation'20128,111,260'Fast reconfiguration of graphics pipeline state'20127,996,793'Gesture recognizer system architecture'20117,971,157'Predictive determination'20117,961,174'Tracking groups of users in motion capture system'20117,692,660'Guided performance optimization for graphics pipeline state management'2010Career & activity timeline
Assembled from patent assignee/location history and declaration credentials.
2010–2015Patents assigned to MICROSOFT CORP (29)· patent assignee history
2010–2019Based in Seattle, WA, US· patent location history
2012–2017Patents assigned to MARKOVIC RELJA (47)· patent assignee history
2012–2017Patents assigned to GEISNER KEVIN (28)· patent assignee history
2012–2016Patents assigned to LATTA STEPHEN G (18)· patent assignee history
2015–2020Patents assigned to MICROSOFT TECHNOLOGY LICENSING LLC (37)· patent assignee history
2015Based in Sunnyvale, CA, US· patent location history
2016Based in Redmond, WA, US· patent location history
2020Based in San Francisco, CA, US· patent location history
Inventor activity
Assignee and location history derived from the patent record.
Assignees
| Assignee | Patents | Span |
|---|---|---|
| MARKOVIC RELJAself | 47 | 2012–2017 |
| MICROSOFT TECHNOLOGY LICENSING LLC | 37 | 2015–2020 |
| MICROSOFT CORP | 29 | 2010–2015 |
| GEISNER KEVIN | 28 | 2012–2017 |
| LATTA STEPHEN G | 18 | 2012–2016 |
Locations
| Location | Patents | Span |
|---|---|---|
| Seattle, Washington, US | 62 | 2010–2019 |
| San Francisco, California, US | 1 | 2020 |
| Redmond, Washington, US | 1 | 2016 |
| Sunnyvale, California, US | 1 | 2015 |