Inventor

Steven Osman

Inventor
San Francisco, CA, US

Overview

81→
Patents
2012–2021
Patent span
Physics
Primary field (CPC G)

Patents· 81 as inventor

Public. Assignee & technology derived from the patent record. Each patent links to its LexDana page.

A63Fprimary
A63FCard, board, or roulette games23%
G06FElectric digital data processing20%
H04NPictorial communication, e.g. television11%
G06TImage data processing or generation, in general11%
G02BOptical elements, systems or apparatus6%
H04MTelephonic communication3%
H04LTransmission of digital information, e.g. telegraphic communication3%
G10LSpeech analysis techniques or speech synthesis2%
H04SStereophonic systems2%
Y02DClimate change mitigation technologies in information and communication technologies [ict], i.e. information and communication technologies aiming at the reduction of their own energy use2%
PatentTitleYear
11,058,950Methods and systems for spectating characters in virtual reality views202111,055,918Virtual character inter-reality crossover202110,981,055Position-dependent gaming, 3-D controller, and handheld as a remote202110,966,045Sound localization for user in motion202110,951,951Haptics metadata in a spectating stream202110,926,177Systems and methods for predicting states by using a distributed game engine202110,918,945Methods and systems for spectating characters in follow-mode for virtual reality views202110,888,788Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications202110,870,057Automated artificial intelligence (AI) personal assistant202010,870,049Transitioning gameplay on a head-mounted display202010,864,433Using a portable device to interact with a virtual space202010,857,455Spectator management at view locations in virtual reality environments202010,845,845Pressure sensing to identify fitness and comfort of virtual reality headset202010,722,797Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes and transparent modes202010,712,900VR comfort zones used to inform an In-VR GUI editor202010,688,396Second screen virtual window into VR environment202010,684,485Tracking system for head mounted display202010,657,701Dynamic entering and leaving of virtual-reality environments navigated by different HMD users202010,636,217Integration of tracked facial features for VR users in virtual reality environments202010,609,308Overly non-video content on a mobile device202010,585,472Wireless head mounted display with differential rendering and sound localization202010,543,430Expanded field of view re-rendering for VR spectating202010,530,818Server-based sound mixing for multiuser voice chat system202010,463,962Spectator view perspectives in VR environments201910,440,240Systems and methods for reducing an effect of occlusion of a tracker by people201910,430,042Interaction context-based virtual reality201910,376,785Audio, video, simulation, and user interface paradigms201910,359,806Pressure sensing to identify fitness and comfort of virtual reality headset201910,360,877Methods for optimizing positioning of content on a screen of a head mounted display201910,317,997Selection of optimally positioned sensors in a glove interface object201910,286,299Transitioning gameplay on a head-mounted display201910,279,255Position-dependent gaming, 3-D controller, and handheld as a remote201910,275,025Gloves that include haptic feedback for use with HMD systems201910,255,650Graphics processing using dynamic resources201910,254,833Magnetic tracking of glove interface object201910,245,507Spectator management at view locations in virtual reality environments201910,210,666Filtering and parental control methods for restricting visual activity on a head mounted display201910,195,531Automated artificial intelligence (AI) personal assistant201910,171,754Overlay non-video content on a mobile device201910,127,728Facial feature views of user viewing into virtual reality scenes and integration of facial features into virtual reality views into scenes201810,120,438Eye gaze to alter device behavior201810,112,111Spectator view perspectives in VR environments201810,104,221Language input presets for messaging201810,033,847Dropped call warning and prevention methods201810,019,057Switching mode of operation in a head mounted display201810,010,792Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes to transparent modes20189,908,048'Systems and methods for transitioning between transparent mode and non-transparent mode in a head mounted display'20189,878,235'Transitioning gameplay on a head-mounted display'20189,832,441Supplemental content on a mobile device20179,814,977'Supplemental video content on a mobile device'20179,779,554'Filtering and parental control methods for restricting visual activity on a head mounted display'20179,774,989'Position and rotation of a portable device relative to a television screen'20179,762,817'Overlay non-video content on a mobile device'20179,736,613'Sound localization for user in motion'20179,665,174'Magnetic tracking of glove fingertips with peripheral devices'20179,652,038'Magnetic tracking of glove fingertips'20179,542,975'Centralized database for 3-D and other information in videos'20179,495,722'Developer controlled layout'20169,465,226'Automatic shutdown of 3D based on glasses orientation'20169,421,460'Offline Progress of console game via portable device'20169,405,363'Audio, video, simulation, and user interface paradigms'20169,250,703'Interface with gaze detection and voice input'20169,241,155'3-D rendering for a rotated viewer'20169,183,683'Method and system for access to secure resources'20159,159,165'Position-dependent gaming, 3-D controller, and handheld as a remote'20159,143,699'Overlay non-video content on a mobile device'20159,084,938'Handheld device for spectator viewing of an interactive application'20159,044,675'Automated video game rating'20159,037,468'Sound localization for user in motion'20158,934,667'System and method for confidence-based marker adjustment'20158,907,891'Methods and systems for playing video games with a controller having a display that shares content with a main display'20148,854,298'System for enabling a handheld device to capture video of an interactive application'20148,830,249'Accelerated texture lookups using texture coordinate derivatives'20148,825,482'Audio, video, simulation, and user interface paradigms'20148,786,698'Blow tracking user interface system and method'20148,730,354'Overlay video content on a mobile device'20148,638,364'User interface system and method using thermal imaging'20148,616,973'System and method for control by audible device'20138,595,467'Floating point collect and operate'20138,497,902'System for locating a display device using a camera on a portable device and a sensor on a gaming console and method thereof'20138,218,903'3D object scanning using video camera and TV monitor'2012

Career & activity timeline

Assembled from patent assignee/location history and declaration credentials.

2012–2018Patents assigned to OSMAN STEVEN (25)· patent assignee history
2012–2020Patents assigned to SONY COMPUTER ENTERTAINMENT INC (25)· patent assignee history
2012–2021Based in San Francisco, CA, US· patent location history
2013–2020Based in Foster City, CA, US· patent location history
2014–2017Patents assigned to ZHU YUNPENG (7)· patent assignee history
2014–2018Patents assigned to STAFFORD JEFFREY ROGER (6)· patent assignee history
2016–2021Patents assigned to SONY INTERACTIVE ENTERTAINMENT INC (59)· patent assignee history
2017–2021Based in San Mateo, CA, US· patent location history

Inventor activity

Assignee and location history derived from the patent record.

Assignees
AssigneePatentsSpan
SONY INTERACTIVE ENTERTAINMENT INC592016–2021
OSMAN STEVENself252012–2018
SONY COMPUTER ENTERTAINMENT INC252012–2020
ZHU YUNPENG72014–2017
STAFFORD JEFFREY ROGER62014–2018
Locations
LocationPatentsSpan
San Francisco, California, US632012–2021
San Mateo, California, US142017–2021
Foster City, California, US42013–2020