Inventor

VINCENT LE CHEVALIER

Inventor
US

Overview

31→
Patents
2021–2025
Patent span
Physics
Primary field (CPC G)

Patents· 31 as inventor

Public. Assignee & technology derived from the patent record. Each patent links to its LexDana page.

G06Fprimary
G06FElectric digital data processing27%
G06QInformation and communication technology [ict] specially adapted for administrative, commercial, financial, managerial or supervisory purposes14%
G09BEducational or demonstration appliances14%
G06TImage data processing or generation, in general11%
H04LTransmission of digital information, e.g. telegraphic communication6%
H04WWireless communication networks5%
A63FCard, board, or roulette games4%
G06VImage or video recognition or understanding4%
G10LSpeech analysis techniques or speech synthesis4%
G01SRadio direction-finding2%
PatentTitleYear
12,499,286Access point port security system202512,400,210Cash delivery service202512,293,144Producing automated sensory content and associated markers in HTML document publishing202512,210,670Systems and methods for cloned avatar management in a persistent virtual-reality environment202512,189,843Describing content entities for visually impaired users of augmented reality applications202512,165,195Methods and systems for product display visualization in augmented reality platforms202412,125,405Methods and systems for automatic speech signal processing using natural language processing (NLP) algorithms to provide personalized learning activities during real-time spoken conversations202412,027,067Methods and systems for global positioning system (GPS)-based personalized learning activities in online education platforms202411,875,438Augmented reality mathematics in learning platforms202411,861,776System and method for provision of personalized multimedia avatars that provide studying companionship202411,854,548Adaptive conversation support bot202311,854,090Augmented reality account statement202311,847,404Authenticated access to accredited testing services202311,837,110Method of educating users by gamification202311,816,637Correlating jobs with personalized learning activities in online education platforms202311,797,597Automated lecture deconstruction202311,741,290Automated testing materials in electronic document publishing202311,699,023Producing automated sensory content and associated markers in HTML document publishing202311,626,025Methods and systems for global positioning system (GPS)-based personalized learning activities in online education platforms202311,610,035Activities data modeling in human internet-of-things platforms202311,586,638Document review management system202311,551,691Adaptive conversation support bot202311,538,205Augmented reality mathematics in learning platforms202211,386,171Data collection and filtering for virtual assistants202211,328,320Fraudulent content detector using augmented reality platforms202211,301,938Augmented reality account statement202211,295,063Authenticated access to accredited testing services202211,276,055Cash delivery service202211,238,526Product display visualization in augmented reality platforms202211,157,504Document review management system202111,151,891Method of educating users by gamification2021

Career & activity timeline

Assembled from patent assignee/location history and declaration credentials.

2021–2025Patents assigned to CHEGG INC (19)· patent assignee history
2021–2025Based in US· patent location history
2022–2025Patents assigned to WELLS FARGO BANK NA (10)· patent assignee history
2023Patents assigned to THECONNECTEDGRIP INC (1)· patent assignee history
2025Patents assigned to CALIX INC (1)· patent assignee history

Inventor activity

Assignee and location history derived from the patent record.

Assignees
AssigneePatentsSpan
CHEGG INC192021–2025
WELLS FARGO BANK NA102022–2025
CALIX INC12025
THECONNECTEDGRIP INC12023
Locations
LocationPatentsSpan
US312021–2025