Inventor
Sarah Karp
Inventor
US
Overview
Patents· 24 as inventor
Public. Assignee & technology derived from the patent record. Each patent links to its LexDana page.
A63Fprimary
A63FCard, board, or roulette games43%
G06FElectric digital data processing10%
H04LTransmission of digital information, e.g. telegraphic communication8%
G06NComputing arrangements based on specific computational models6%
G06QInformation and communication technology [ict] specially adapted for administrative, commercial, financial, managerial or supervisory purposes6%
H04RLoudspeakers, microphones, gramophone pick-ups or like acoustic electromechanical transducers6%
G06TImage data processing or generation, in general4%
G10KSound-producing devices4%
A61BDiagnosis2%
G02BOptical elements, systems or apparatus2%
PatentTitleYear
12,589,309Tailoring in-game dialogue to player attributes202612,357,918Classification of gaming styles202512,311,274Esports spectator onboarding202512,311,262Systems and methods for enabling predictive assistance during gameplay202512,293,752Gradual noise canceling in computer game202512,239,913Predictive analysis of gameplay trajectories202512,183,316Method for adjusting noise cancellation in headphones based on real-world activity or game context202412,179,099Method and system for processing gender voice compensation202412,168,175Method and system for automatically controlling user interruption during game play of a video game202412,157,062Virtual dojo202412,145,065Cooperative and coached gameplay202412,059,621Dynamic game models202412,041,405Integrated headset controller storage and connection202411,951,401Classification of gaming styles202411,914,146Methods and systems for adding real-world sounds to virtual reality scenes202411,734,893Curating virtual tours202311,726,553Movement-based navigation202311,724,199Parental controls of gameplay sessions202311,707,680Health and wellness gamification202311,654,371Classification of gaming styles202311,596,865Dynamic game intervention202311,579,839Audio analytics and accessibility across applications and platforms202311,570,542Modular listening and communication devices to be used as an over-the-ear headset, neck speaker with microphone, or standalone speaker and microphone202311,524,240Virtual dojo2022Career & activity timeline
Assembled from patent assignee/location history and declaration credentials.
2022–2025Patents assigned to Sony Interactive Entertainment LLC (20)· patent assignee history
2022–2026Based in US· patent location history
2024–2026Patents assigned to SONY INTERACTIVE ENTERTAINMENT INC (8)· patent assignee history
Inventor activity
Assignee and location history derived from the patent record.
Assignees
| Assignee | Patents | Span |
|---|---|---|
| Sony Interactive Entertainment LLC | 20 | 2022–2025 |
| SONY INTERACTIVE ENTERTAINMENT INC | 8 | 2024–2026 |
Locations
| Location | Patents | Span |
|---|---|---|
| US | 24 | 2022–2026 |