Inventor
JOHN BURGESS
Inventor
US
Overview
Patents· 49 as inventor
Public. Assignee & technology derived from the patent record. Each patent links to its LexDana page.
G06Tprimary
G06TImage data processing or generation, in general54%
G06FElectric digital data processing28%
G06NComputing arrangements based on specific computational models7%
A61KPreparations for medical, dental or toiletry purposes3%
G06VImage or video recognition or understanding3%
F16LPipes2%
G10KSound-producing devices2%
PatentTitleYear
12,566,607Robust, efficient multiprocessor-coprocessor interface202612,511,817Techniques for traversing data employed in ray tracing202512,475,631Accelerating triangle visibility tests for real-time ray tracing202512,469,203Efficiency of ray-box tests202512,354,212Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware202512,347,019Hardware acceleration for ray tracing primitives that share vertices202512,260,486Displaced micro-meshes for ray and path tracing202512,249,022Displaced micro-meshes for ray and path tracing202512,228,233Resonator for a pressurized fluid system202512,198,251Reducing false positive ray traversal in a bounding volume hierarchy202512,198,252Reducing false positive ray traversal using point degenerate culling202512,198,255Query-specific behavioral modification of tree traversal202512,198,253Method for handling of out-of-order opaque and alpha ray/primitive intersections202512,198,256Early release of resources in ray tracing hardware202512,190,435Enhanced techniques for traversing ray tracing acceleration structures202512,159,342Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometry202412,154,214Generation and traversal of partial acceleration structures for ray tracing202412,148,088Method for continued bounding volume hierarchy traversal on intersection without shader intervention202412,124,378Method for efficient grouping of cache requests for datapath scheduling202412,106,423Reducing false positive ray traversal using ray clipping202412,073,504Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume202412,067,669Watertight ray triangle intersection202412,020,367Ray tracing hardware acceleration with alternative world space transforms202411,966,737Robust, efficient multiprocessor-coprocessor interface202411,928,772Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware202411,854,141Early release of resources in ray tracing hardware202311,816,783Enhanced techniques for traversing ray tracing acceleration structures202311,815,198Resonator for a pressurized fluid system202311,804,000Query-specific behavioral modification of tree traversal202311,804,002Techniques for traversing data employed in ray tracing202311,790,595Method for handling of out-of-order opaque and alpha ray/primitive intersections202311,704,863Watertight ray triangle intersection202311,675,704Method for efficient grouping of cache requests for datapath scheduling202311,663,770Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume202311,645,810Method for continued bounding volume hierarchy traversal on intersection without shader intervention202311,508,112Early release of resources in ray tracing hardware202211,455,768Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware202211,450,057Hardware acceleration for ray tracing primitives that share vertices202211,380,041Enhanced techniques for traversing ray tracing acceleration structures202211,373,358Ray tracing hardware acceleration for supporting motion blur and moving/deforming geometry202211,328,472Watertight ray triangle intersection202211,302,056Techniques for traversing data employed in ray tracing202211,295,508Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume202211,282,261Ray tracing hardware acceleration with alternative world space transforms202211,200,725Method for continued bounding volume hierarchy traversal on intersection without shader intervention202111,189,075Query-specific behavioral modification of tree traversal202111,164,360Method for handling of out-of-order opaque and alpha ray/primitive intersections202111,157,414Method for efficient grouping of cache requests for datapath scheduling202111,138,009Robust, efficient multiprocessor-coprocessor interface2021Career & activity timeline
Assembled from patent assignee/location history and declaration credentials.
2021–2026Patents assigned to NVIDIA CORP (47)· patent assignee history
2021–2026Based in US· patent location history
2023–2025Patents assigned to Smith & Burgess Process Safety Consulting (2)· patent assignee history
Inventor activity
Assignee and location history derived from the patent record.
Assignees
| Assignee | Patents | Span |
|---|---|---|
| NVIDIA CORP | 47 | 2021–2026 |
| Smith & Burgess Process Safety Consulting | 2 | 2023–2025 |
Locations
| Location | Patents | Span |
|---|---|---|
| US | 49 | 2021–2026 |