Inventor

Olga RUDI

Inventor
US

Overview

32→
Patents
2022–2026
Patent span
Physics
Primary field (CPC G)

Patents· 32 as inventor

Public. Assignee & technology derived from the patent record. Each patent links to its LexDana page.

A63Fprimary
A63FCard, board, or roulette games35%
G06FElectric digital data processing18%
G10LSpeech analysis techniques or speech synthesis11%
H04LTransmission of digital information, e.g. telegraphic communication7%
G06NComputing arrangements based on specific computational models6%
H04NPictorial communication, e.g. television6%
G06TImage data processing or generation, in general4%
H04SStereophonic systems3%
A61BDiagnosis1%
G06KGraphical data reading1%
PatentTitleYear
12,589,309Tailoring in-game dialogue to player attributes202612,472,442Methods and systems for assistive chat interactivity202512,453,927Systems and methods for enabling interactive game assistance during gameplay202512,457,256Intelligent reporting within online communities202512,390,728Smooth switchover of computer game control202512,361,160Tunable filtering of voice-related components from motion sensor202512,350,589Method and system for auto-playing portions of a video game202512,330,070Spectator participation in esports events202512,285,692Classifying gaming activity to identify desirable behavior202512,274,940Gaze-based coordination of virtual effects indicators202512,263,408Contextual scene enhancement202512,254,571Personal space bubble in VR environments202512,186,672SMS, phone and video call support while gaming202512,183,340Intent identification for dialogue support202412,160,634Automated visual trigger profiling and detection202412,151,168Systems and methods for reduced friction reporting of disruptive behavior incidents in cloud-based gaming202412,148,445Emotion detection and moderation based on voice inputs, errors in gameplay, physiological indicators of heart rate or skin tone of users of a communication session202412,145,074Triggering virtual help or hindrance based on audience participation tiers202412,145,065Cooperative and coached gameplay202412,128,302Away from keyboard (AFK) helper for game players202412,115,441Fidelity of motion sensor signal by filtering voice and haptic components202412,062,356Noise, active noise cancelation, and filtering to improve privacy for HMD motion sensors202411,986,731Dynamic adjustment of in-game theme presentation based on context of game activity202411,975,264Gaze-based coordination of virtual effects indicators202411,972,060Gesture training for skill adaptation and accessibility202411,890,548Crowd-sourced esports stream production202411,779,847Systems and methods for verifying activity associated with a play of a game202311,765,435Text tagging and graphical enhancement202311,724,187Ghost comparison mode202311,596,870Classifying gaming activity to identify abusive behavior202311,528,524Universal controller202211,458,404Systems and methods for verifying activity associated with a play of a game2022

Career & activity timeline

Assembled from patent assignee/location history and declaration credentials.

2022–2026Patents assigned to SONY INTERACTIVE ENTERTAINMENT INC (27)· patent assignee history
2022–2025Patents assigned to Sony Interactive Entertainment LLC (18)· patent assignee history
2022–2026Based in US· patent location history
2025Patents assigned to SONY INTERACTIVE ENTERTAINMENT AMERICA LLC (1)· patent assignee history

Inventor activity

Assignee and location history derived from the patent record.

Assignees
AssigneePatentsSpan
SONY INTERACTIVE ENTERTAINMENT INC272022–2026
Sony Interactive Entertainment LLC182022–2025
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC12025
Locations
LocationPatentsSpan
US322022–2026