Inventor
STEVEN OSMAN
Inventor
US
Overview
Patents· 51 as inventor
Public. Assignee & technology derived from the patent record. Each patent links to its LexDana page.
A63Fprimary
A63FCard, board, or roulette games34%
G06FElectric digital data processing24%
G06NComputing arrangements based on specific computational models5%
G06TImage data processing or generation, in general5%
H04NPictorial communication, e.g. television5%
G10LSpeech analysis techniques or speech synthesis4%
H04SStereophonic systems4%
H04LTransmission of digital information, e.g. telegraphic communication3%
G09GArrangements or circuits for control of indicating devices using static means to present variable information3%
G01CMeasuring distances, levels or bearings2%
PatentTitleYear
12,485,346Capturing computer game output mid-render for 2D to 3D conversion, accessibility, and other effects202512,472,429Filling in frames using prediction for when connection drops202512,457,256Intelligent reporting within online communities202512,447,409Reporting and crowd-sourced review whether game activity is appropriate for user202512,400,649Customized dialogue support202512,390,728Smooth switchover of computer game control202512,361,160Tunable filtering of voice-related components from motion sensor202512,346,497Filtering of gaze tracking information to trigger reading control mode202512,311,258Impaired player accessability with overlay logic providing haptic responses for in-game effects202512,290,754Automated artificial intelligence (AI) personal assistant202512,263,408Contextual scene enhancement202512,186,672SMS, phone and video call support while gaming202512,178,511Eye tracking for accessibility and visibility of critical elements as well as performance enhancements202412,145,060Methods and systems to activate selective navigation or magnification of screen content202412,145,074Triggering virtual help or hindrance based on audience participation tiers202412,128,302Away from keyboard (AFK) helper for game players202412,115,441Fidelity of motion sensor signal by filtering voice and haptic components202412,059,624Generation of an artificial intelligence (AI) model for automatic control of characters during game plays of gaming applications202412,062,356Noise, active noise cancelation, and filtering to improve privacy for HMD motion sensors202412,042,729Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes and transparent modes202412,023,579Methods and systems for spectating characters in virtual reality views202412,019,795Motion blur compensation through eye tracking202411,972,060Gesture training for skill adaptation and accessibility202411,890,548Crowd-sourced esports stream production202411,865,447Methods and systems for spectating characters in follow-mode for virtual reality views202411,865,450Systems and methods for predicting states by using a distributed game engine202411,859,981Physical event triggering of virtual events202411,792,581Using Bluetooth / wireless hearing aids for personalized HRTF creation202311,768,537Wireless head mounted display with differential rendering202311,759,704Video game controller with collapsible control stick using a fluid202311,758,346Sound localization for user in motion202311,734,784Metadata watermarking for 'nested spectating'202311,705,762Method for game console operation based on detection of change in controller state202311,662,813Spectating virtual (VR) environments associated with VR user interactivity202311,654,358Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes and transparent modes202311,627,359Influencer stream customization for follower viewers202311,585,661Physical event triggering of virtual events202311,524,245Methods and systems for improving spectator engagement in a video game202211,523,242Combined HRTF for spatial audio plus hearing aid support and other enhancements202211,471,765Handwriting recognition using cardinal directions between sample points202211,430,309Detachable accessory for enhanced effects, accessibility, spectating, and play-along202211,406,907Player feedback to increase spectatorship in a video game202211,412,297Influencer tools for stream curation based on follower information202211,389,726Second screen virtual window into VR environment202211,383,167Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications202211,269,408Wireless head mounted display with differential rendering202211,235,243Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes and transparent modes202211,181,990Spectator view tracking of virtual reality (VR) user in VR environments202111,163,358Spectating virtual (VR) environments associated with VR user interactivity202111,157,079Multi-player calibration of various stand-alone capture systems202111,148,061Spectators vote to bench players in a video game2021Career & activity timeline
Assembled from patent assignee/location history and declaration credentials.
2021–2025Patents assigned to SONY INTERACTIVE ENTERTAINMENT INC (47)· patent assignee history
2021–2025Based in US· patent location history
2023–2025Patents assigned to Sony Interactive Entertainment LLC (12)· patent assignee history
2025Patents assigned to SONY INTERACTIVE ENTERTAINMENT AMERICA LLC (1)· patent assignee history
Inventor activity
Assignee and location history derived from the patent record.
Assignees
| Assignee | Patents | Span |
|---|---|---|
| SONY INTERACTIVE ENTERTAINMENT INC | 47 | 2021–2025 |
| Sony Interactive Entertainment LLC | 12 | 2023–2025 |
| SONY INTERACTIVE ENTERTAINMENT AMERICA LLC | 1 | 2025 |
Locations
| Location | Patents | Span |
|---|---|---|
| US | 51 | 2021–2025 |