USPatentGranted
B2

Real-time rendering of light-scattering media

Granted 20 Dec 2011 · 4 office actions

Life of the patent

11 dated events
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Abstract

A real-time algorithm for rendering of an inhomogeneous scattering media such as smoke under dynamic low-frequency environment lighting is described. An input media animation is represented as a sequence of density fields, each of which is decomposed into a weighted sum of a set of radial basis functions (RBFs) and an optional residual field. Source radiances from single and optionally multiple scattering are directly computed at only the RBF centers and then approximated at other points in the volume using an RBF-based interpolation. Unique approximation techniques are introduced in the computational algorithms to simplify and speed up the computation of source radiance contributed by single and multiple scattering. Using the computed source radiances, a ray marching technique using slice-based integration of radiance along each viewing ray may be performed to render the final image.

Claims

17 · 3 independent · depth 3
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17 granted claims

Classifications

2 codes
IPC · International Patent Classification
Section G — Physics
  • G06F17/10
USPC · US Patent Classification
703/2

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File wrapper

⤢ drag to zoomJul 2007Jan 2008Jul 2008Jan 2009Jul 2009Jan 2010Jul 2010Jan 2011Jul 2011Jan 2012USPTOApplicantNon-final rejectionFinal rejectionNotice of allowanceRequest for continued examination
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Pendency
4.4 y
1,604 days filing → grant
Office actions
2
non-final + final
Responses
1
2 RCE
Interviews
1
examiner interview summaries
Examiner
Hugh Jones
art unit 2128 · TC 2100
Citations: 67 back · 0 forward

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Priority chain

1 priority documents
›Priority documents — 1
TypeDocumentDate
related publicationUS 20090006047 A11 Jan 2009

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